![]() ![]() Zero’s sisters were all blessed with the power of Song as well, and were known in Midgard as the Intoners. She enlisted the help of the dragon Michael, who swore to kill Zero after they had hunted down her sisters. Not very original, I know.Īs a result, Zero took it upon herself to hunt down her five sisters (or Flower clones, really) and look for a way to permanently destroy the Flower itself. All her attempts fail, and when Zero tried to commit suicide, the Flower retaliated by birthing five sisters who were named One, Two, Three, Four, and Five. However, after learning of the Flower’s intentions and how it could bring destruction to the world, she tried to remove it from her eye to see if she could kill it. After her rebirth, the girl threw away her old name and started calling herself Zero. By implanting itself in the girl’s eye, the girl was brought back to life and she gained the power of Song. The Flower gained power by latching on to a young sex worker who was on the brink of death. The story of Drakengard and NieR starts with this Flower. Either way, the important thing to take away here is the fact that the Flower is evil, and it wants to destroy the world. No one is really sure where the Flower actually came from or what it is exactly, except that it has to be the product of some form of black magic. The main antagonist of the Drakengard series isn’t some crazy, cackling villain instead, it’s a small white flower that looks innocuous to anyone who passes by. Events get a little muddy after NieR’s ending, but we’ll do our best to explain some possible connections and links between the original and Automata. We’ll be going through significant events like the Flower’s appearance in Drakengard 3, the creation of the Cult of the Watchers, the defeat of the Queen-beast and appearance of the Legion, as well as the start of Project Gestalt and the events of the original NieR. This means that we’ll only be covering the events in the relevant branches for each game, but do note that the endings we do leave out also contain lore points that will help to further your understanding of this world. For the purposes of this article, we’ll be examining the timeline that brings us to the events of NieR: Automata. The world’s history spans the entirety of three different games (so far), and each has multiple endings that lead into different timelines. So I do quite appreciate this team's willingness to go places that few others would dream of, I keep wishing the Drakengard 3 designers would bring that daring nature into the game's mechanics themselves, as we know they can.Understanding the world of Midgard and NieR’s depiction of Tokyo is no easy feat. ![]() And that kind of weirdness - weirdness in the game's design - is more attractive, more sticky, more revolutionary than a can't-look-away sex story grafted onto a game that hits the same design notes over and over. It could be an action RPG, a top-down shooting game, even a text adventure whenever it wanted to be. The story wasn't as far-out crazy, but Nier held no attachment to notions of genre. That was rough around the edges too, but it more than made up for it by being - well, weirder even than Drakengard. This is a game made on the cheap, no question.īut then, so was Nier, the 2010 game that this team last worked on. Battles against big boss characters are where things really get ugly, from the lo-fi models to the crazy camera. If you told me that Drakengard 3 was a PlayStation 2 game that had been given an HD upgrade and ported to PlayStation 3, I wouldn't be able to muster enough evidence to prove you wrong. The character models and their facial expressions during cinematic scenes are good, but all of the environments look terrible. ![]()
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